User:Lykos/Magical proficiency

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[edit] Magical Proficiency

NOTE: THIS CONTENT IS NOT APPROVED FOR PLAY.

The following document is intended as a preliminary guideline for mage players. It is not a list of magical spells, and it does not try to explain every effect possible; in fact, it focuses not at all upon the individual schools of magic and instead tries to provide a basic understanding of the five levels of study as they apply generally to all schools of magic, along with some few examples of how to apply them to the three core magical schools. Players are expected to define their own specific "spellbooks" of what their character can do within the schools and levels of magic they have been approved to play, using this document as a guideline for what is considered expected of a mage at each level.

[edit] Novice

As a novice, a mage is trained in the fundamentals of all of the three major schools of magic. They are expected to learn the most simple of cantrips in each school, and how to identify magic of each type. At the end of a Novice's training, they will be able to perform the following types of magical phenomena in each of the three elementary magic schools:

[edit] Beginner

Beginner-level magic is focused on only one of the numerous schools. Magic becomes more focused at this point, and a mage becomes more capable of crafting effects. By the end of a Beginner's training, they will be able to perform the following types of magical phenomena in their chosen school:

[edit] Journeyman

A mage who has attained the rank of Journeyman begins to find themself far more acquainted with their school of magic. Their magical training extends beyond very basic effects into things which might truly be of consequence. By the end of a Journeyman's training, they will be able to perform the following types of magical phenomena in their chosen school:

[edit] Master

Masters of their craft have excelled beyond the average, and have reached a state of exceptional power in the school they study. Magic at this level is often approaching theoretical, and can achieve exceptional effects. By the end of a Master's training, they will be able to perform the following types of magical phenomena in their chosen school:

[edit] High Mage

Mastery at this level is dififcult to define in concrete terms. A mage who reaches this level must work with staff to assist them in defining the level of power which they hold.

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